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	<title>Comments on: The 40 Hour Game</title>
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	<link>http://monkeypressbutton.wordpress.com/2008/07/20/the-40-hour-game/</link>
	<description>Adventures in Video Gaming</description>
	<lastBuildDate>Wed, 17 Jun 2009 18:05:57 +0000</lastBuildDate>
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		<title>By: Bookmarks about Minimal</title>
		<link>http://monkeypressbutton.wordpress.com/2008/07/20/the-40-hour-game/#comment-23</link>
		<dc:creator>Bookmarks about Minimal</dc:creator>
		<pubDate>Sun, 11 Jan 2009 05:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://monkeypressbutton.wordpress.com/?p=34#comment-23</guid>
		<description>[...] - bookmarked by 5 members originally found by GurutzeHierro on 2008-12-17  The 40 Hour Game  http://monkeypressbutton.wordpress.com/?p=34 - bookmarked by 1 members originally found by prizman [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; bookmarked by 5 members originally found by GurutzeHierro on 2008-12-17  The 40 Hour Game  <a href="http://monkeypressbutton.wordpress.com/?p=34" rel="nofollow">http://monkeypressbutton.wordpress.com/?p=34</a> &#8211; bookmarked by 1 members originally found by prizman [...]</p>
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		<title>By: Anthony Alexander</title>
		<link>http://monkeypressbutton.wordpress.com/2008/07/20/the-40-hour-game/#comment-8</link>
		<dc:creator>Anthony Alexander</dc:creator>
		<pubDate>Tue, 19 Aug 2008 01:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://monkeypressbutton.wordpress.com/?p=34#comment-8</guid>
		<description>I&#039;d love to blame the publishers, but they do operate under the laws of supply and demand, which basically means they wouldn&#039;t stick to the formula if it wasn&#039;t profitable. Therefore, the consumer is to blame for the state of the video game market. Alot of people would disagree with me, and looking at the ever increasing revenue accrued by the video game market, it would be easy to draw the conclusion that things have never been better. Just last night I was telling my gaming buddy of 15+ years how the only thing thats changed in video games was the removal of the timer, the transition from arcade time limited game play, to relaxed home consoles. 

If I were to really blame something or someone it would be sony. The introduction of the Playstation saw a shift from content to presentation. Hundreds of ads for PS one games, the majority never showing actual game play, only cinematics. I&#039;ve always had a problem with the majority of the CD being used to store media rather than actual code. But that&#039;s just a pet peeve. The new gamer, what I would categorize as the &#039;sore loser gamer&#039;, spoilt kids who would run through a whole game just for the bragging rights of completing it first is what killed the industry. They have had access to massive amounts of capital from a very early age and through their parents help have solidified many companies, notorious for franchises, at the top of the industry.

Ofcourse, this topic deserves much more attention and concise investigative methods, but for no I&#039;ll stick to that hypothesis. 

PS: GTA&#039;s current level of stardom is an example of this nonsense. I&#039;ve never considered it a game, and its fans indicate the type of gamer that publishers want to market their products to. We&#039;ll continue to see innovation but most likely from smaller companies, who I believe have more to gain than lose with those crazy ideas that we call innovation.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to blame the publishers, but they do operate under the laws of supply and demand, which basically means they wouldn&#8217;t stick to the formula if it wasn&#8217;t profitable. Therefore, the consumer is to blame for the state of the video game market. Alot of people would disagree with me, and looking at the ever increasing revenue accrued by the video game market, it would be easy to draw the conclusion that things have never been better. Just last night I was telling my gaming buddy of 15+ years how the only thing thats changed in video games was the removal of the timer, the transition from arcade time limited game play, to relaxed home consoles. </p>
<p>If I were to really blame something or someone it would be sony. The introduction of the Playstation saw a shift from content to presentation. Hundreds of ads for PS one games, the majority never showing actual game play, only cinematics. I&#8217;ve always had a problem with the majority of the CD being used to store media rather than actual code. But that&#8217;s just a pet peeve. The new gamer, what I would categorize as the &#8217;sore loser gamer&#8217;, spoilt kids who would run through a whole game just for the bragging rights of completing it first is what killed the industry. They have had access to massive amounts of capital from a very early age and through their parents help have solidified many companies, notorious for franchises, at the top of the industry.</p>
<p>Ofcourse, this topic deserves much more attention and concise investigative methods, but for no I&#8217;ll stick to that hypothesis. </p>
<p>PS: GTA&#8217;s current level of stardom is an example of this nonsense. I&#8217;ve never considered it a game, and its fans indicate the type of gamer that publishers want to market their products to. We&#8217;ll continue to see innovation but most likely from smaller companies, who I believe have more to gain than lose with those crazy ideas that we call innovation.</p>
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	<item>
		<title>By: Alex</title>
		<link>http://monkeypressbutton.wordpress.com/2008/07/20/the-40-hour-game/#comment-7</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sun, 17 Aug 2008 03:52:47 +0000</pubDate>
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		<description>Your blog is interesting! 
 
Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Your blog is interesting! </p>
<p>Keep up the good work!</p>
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